//
//  BSBoneRef.h
//  Spriter_forCocs2d
//
//  Created by Yang Bean on 13/4/18.
//
//

#import <Foundation/Foundation.h>

@interface BSBoneRef : NSObject
{
    int m_boneID;
    int m_timelineID;
    int m_key;
    int m_parentBoneID;
}
- (id)initWithBoneId:(int)bone
          timelineID:(int)timeline
               keyID:(int)key
        parentBoneID:(int)parent;
- (int)boneID;
- (int)timelineID;
- (int)key;
- (int)parentBoneID;
@end
